/// @description 重要的实体初始化
// You can write your code in this editor
z = 0;
flash = 0;
thrown = 0;
flashShader = shWhiteFlash;
uFlash = shader_get_uniform(flashShader, "flash");
lifted = 0;
entityDropList = -1; //掉落物品列表
collisionMap = layer_tilemap_get_id(layer_get_id("Col"));